Centre of Mass & Collisions
Exam focusCOM motion, impulse, and elastic/inelastic collisions.
Syllabus points
- Systems of particles; COM; impulse; elastic/inelastic collisions
Physics notesMechanicsCOM & Collisions
Independent topic page
Track COM under external force, then switch to impulse–momentum and restitution along the line of impact; most collision stems close without full trajectory integration.
01. R_COM = Σm_i r_i / M; V_COM = Σm_i v_i / M; A_COM = ΣF_ext / M. Internal forces cancel in pairs for the COM theorem (ideal Newton III).
02. Impulse J=∫F dt = Δp. During a collision, finite forces are negligible compared with impulsive contact forces if the duration is tiny.
03. Coefficient of restitution e = −(relative speed after)/(relative speed before) along the common normal at contact (with sign convention).
04. 1D elastic two-mass formulas follow from momentum + e=1; equal masses exchange velocities. In COM frame, elastic collision reverses each mass’s velocity along the line of impact.
05. Centre-of-mass motion follows external force only: M a_cm = F_ext. Internal impulses rearrange relative motion but leave the CM velocity unchanged if F_ext≈0 during the hit.
06. Collision bookkeeping: impulse along the line of impact, momentum along that line if external impulse is negligible, and e relating separation to approach speeds along the line. Energy is conserved only for e=1.
07. 2D collisions need the impact normal; tangential momentum of each body may stay continuous if frictionless contact. CM frame often turns an oblique hit into a cleaner algebra.
Official · 2026
Official syllabus points for Centre of Mass & Collisions only — not the full Mechanics portion map. Portion hub: Mechanics · Mechanics analysis.
No topic-specific exclusions flagged — finish the unit points below for COM & Collisions.
Source: https://jeeadv.ac.in/documents/jee-advanced-2026-syllabus.pdf
Exam focusCOM motion, impulse, and elastic/inelastic collisions.
Syllabus points
2020–2026 paper weight
Topic match inside parent portion Mechanics (32.3% of Physics tags). Stats below are portion backdrop; matched subtopics show where Centre of Mass & Collisions sits.
Portion-wide type/difficulty mix lives on the Mechanics analysis — not repeated here so this page stays on COM & Collisions.
Cross-topic stems
Advanced rarely asks a chapter in isolation. These are tagged multi-idea Physics stems that touch Centre of Mass & Collisions — practise the knowledge bridge, not only the single-chapter drill.
Step 1: apply angular impulse about the pivot C for the particle–disk collision. Step 2: convert post-collision ω into maximum rise of centre O (energy after collision). Step 3: compare mechanical energy before vs after to get the collision energy loss.
Choosing the wrong axis or mixing linear KE with rotational KE about C breaks both answers.
Linked collision–rotation: conserve angular momentum about the eventual pivot, then energy separately.
Why methods matter
COM tracking plus momentum and restitution replace case-by-case collision folklore.
Decouples messy relative motion from the easy COM trajectory.
Do thisIf ΣF_ext=0 horizontally, V_COM constant; solve internal motions relative to a steadily moving COM.
Decouples messy relative motion from the easy COM trajectory.
Two skaters push apart on ice: COM stays put; speeds inverse to masses.
Walls and rough floors break momentum conservation in some components.
Do thisConserve momentum only along directions with zero external impulse; apply e only along the contact normal.
Walls and rough floors break momentum conservation in some components.
Ball hitting rough ground: horizontal friction impulse can change p_x; vertical uses N impulse + e.
Replaces memorising both v₁,v₂ formulas under time pressure.
Do thisTransform to COM frame; for 1D elastic, reverse velocities; transform back.
Replaces memorising both v₁,v₂ formulas under time pressure.
Equal mass: COM frame velocities ±u_rel/2; reverse → exchange in lab frame.
Stops under-determined guessing from energy alone when e<1.
Do thisAlways write two equations for two unknowns after 1D collision: Σp and e-definition.
Stops under-determined guessing from energy alone when e<1.
Inelastic: momentum + e=0.5 gives both final speeds; energy is a check, not a third independent unknown solver unless e unknown.
Processed examples
Read the impact line first. Then notice which family/model was chosen. The solution is written the way your rough sheet should look in the hall.
Masses 1 kg and 2 kg move at 6 m/s and 0 toward each other? They move along a line: 1 kg at 6 m/s hits 2 kg at rest, e=1. Find final speeds.
This stem rewards early recognition of the 1d elastic / inelastic collision model.
Model chosenEqual-mass formulas generalize via momentum + e.
Answerv₁=−2 m/s; v₂=4 m/s
Takeaway: Elastic 1D collisions need both p and e.
Particles of 1 kg and 3 kg are at x=0 and x=4 m. Find the COM position.
This stem rewards early recognition of the centre-of-mass kinematics model.
Model chosenX_cm=Σmᵢxᵢ/M.
Answer3 m
Takeaway: COM is the mass-weighted average position.
A smooth sphere of mass m and speed u strikes a stationary identical smooth sphere head-on offset so that the line of centres makes 30° with u. Take e=1. Find the speeds after impact.
This Advanced-level variation couples hidden constraints with the oblique collision and impulse model.
Model chosenImpulse along the line of centres; tangential components unchanged.
Answerv₁=u/2 (tangential); v₂=(u√3)/2 along line of centres
Takeaway: Smooth oblique collisions separate into independent n and t problems.
Reusable models
Advanced stems cluster. Name the family in 10–15s, write the fast model, then run the same path. Do not invent a new plan each time.
Looks likeSystem of particles, explosion, or variable mass pieces
Fast modelTrack R_cm with M R_cm = Σ m_i r_i; F_ext = M a_cm.
Recognition fixes the model before arithmetic begins.
Do not start blind expansion or casework before identifying the governing model.
Looks likeTwo masses collide; e given or perfectly elastic
Fast modelUse momentum + restitution (or energy if e=1).
Recognition fixes the model before arithmetic begins.
Do not start blind expansion or casework before identifying the governing model.
Looks likeGlancing blow, wall, or impulse J along normal
Fast modelResolve into normal/tangential; impulse only along normal (smooth).
Recognition fixes the model before arithmetic begins.
Do not start blind expansion or casework before identifying the governing model.
Looks likeSand on conveyor, chain, or rocket equation idea
Fast modelUse thrust = u_rel (dm/dt) with careful mass-flow sign.
Recognition fixes the model before arithmetic begins.
Do not start blind expansion or casework before identifying the governing model.
Hall timing
Underline given data, unknowns and constraints. Name the mechanical model before recalling any formula; discard relations whose assumptions are already broken.
Draw axes, free-body or energy/impulse diagram. Write governing equations symbolically with consistent sign and reference.
Solve algebraically as far as possible; substitute numbers only once. Keep vectors, components and units on the rough sheet.
Check dimensions, limiting cases and physical sense. For multi-correct, test every option independently rather than forcing one narrative.
After the model is locked
R_COM = Σm_i r_i / Σm_i
Discrete system
M A_COM = ΣF_ext
System translation
J = Δp = F_avg Δt
Collision duration or kick
e = (v₂−v₁)_after / (u₁−u₂)_before along normal (speed form with care)
Impact line separation/approach
v₁=(u₁(m₁−m₂)+2m₂u₂)/(m₁+m₂); v₂=(u₂(m₂−m₁)+2m₁u₁)/(m₁+m₂)
Head-on elastic
velocities exchanged
m₁=m₂, head-on, e=1
v = (m₁u₁+m₂u₂)/(m₁+m₂)
Bodies stick; e=0
K = K_COM + K_rel; inelastic loses K_rel
Energy bookkeeping in collisions
Make it automatic